They just were not setup that way originally.įirst part tells it to go full screen but with a height of 1080. I can tell you though, it is a lot of work and there are lots of different setups to where you can simply treat an Apple II game like you do a cartridge game. Thus, you are either going to have to have a keyboard around, or you will have to use something like xpadder or some other keyboard to joystick mapper. Usually however, you have to use the keyboard to tell the game you want to use a joystick (i.e., pressing "J" to use joystick or "K" for keyboard). A keyboard was the typical setup with some games having ability to use a joystick natively. Thank you very Such is the state of older computer programs like the Apple II. How can i load them? Is it necessary to rename them in this way?īard's Tale, The (1985)(Electronic Arts)(Disk 1)īard's Tale, The (1985)(Electronic Arts)(Disk 2)īard's Tale, The (1985)(Electronic Arts)(Disk 3)īard's Tale, The (1985)(Electronic Arts)(Disk 4)Īnd then import them like mutiple disks games for PSX, for example? Here below a PSX mutiple disks game: If i run a game, it only appears the emulator GUI but the games doesn't start automatically and it isn't automatically loaded in the DISK 1 slot.ģ) how can i import multiple DISK games and automatically load them when i launch them with LB? Here below some examples: I it possible to use the xbox joypad with every game? If not, how can i know the mapping on the keyboard?Ģ) how can I correctly configure the emulator on LB? Here below my current default settings: I see that directional button are mapped on the numerical keyboard buttons (8, 2, 4, 6), sometimes Q button works as an Action button.but sometimes it doesn't work. But almost all others games don't detect the joypad.And i'm not able to clearly identify in the keyboard which are the commands. It works with Choplifter, Commando, Impossibile Mission, for example. I told him I was running a Train Conductor Simulator and he shrugged and walked away.I'm using AppleWin to emulate Apple II, but i have some issues, please can you help me?īut very often it doesn't work, my joypad isn't detected (i have the xbox one joypad). One time I was running LOCKSMITH 4.1 on some game and one of the sales guys came over and asked me what I was doing. I pirated a few games from them and didn't get caught. Oh yeah, there were no boxes whatsoever back then - everything was in a ziploc baggie hanging from the wall andthe entire wall was covered in ziploc baggies! The managers there were very cool with me coming in constantly and playing with their wall of ziploc baggie games. The computer store was named Capitol Computers and they were an Apple dealership. I got the name Capitol Ideas Software from the computer store in Roseville, CA, just up the road from where I lived in Rocklin. I don't know why, but I just felt like I needed to have my own company since I was actually creating software and planned for it to be my career. Little did I know that my next game would lead to a series of three sequels and one aborted fourth sequel years later! But that's all to come: continue along my game-making journey and select Alien Attack next.Īs you can see by the program listing of Dodge 'Em, my first little software company was named Capitol Ideas Software. I would soon carry much baggage from this pathetic excuse for an entertainment product and soon put to use all the shiny new things I learned from coding this masterPIECE into my next magnum opus. Needless to say I couldn't duplicate that achievement in only my third game, but at least learning how to program the paddles would start me on the right path! Unfortunately, I didn't know how to make a fun game and thus you have Dodge 'Em. I was playing On-Line Systems' Threshold (by Warren Schwader) at the time and loved the smooth paddle movement in it. I remember when I was programming this game that I couldn't wait to use the Apple paddles for its input. Unlike most of my later efforts, this game was not a copy of anything I had played already. REALITY: ONLY IF YOU CALL CTRL-G "SOUND EFFECTS". REALITY: YEAH, THE WHOLE GAME STOPS FOR IT TO WORK.įirst time I made a starfield background (this was half the fun - give it a listen and see how truly demented I was!) REALITY: USELESS SINCE YOU CAN'T SEE YOUR SHIP ½ THE TIME.įirst time I programmed a "shot" function! Calling it a GAME is stretching the accepted definition of the word quite a bit, but nevertheless, there are many "firsts" in Dodge 'Em for me:
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